Specialist Cards

In NosTale, the player starts off by being an Adventurer until they gain enough levels to become one of the 3 main classes - Swordsman, Archer or Sorcerer. After obtaining enough levels, they can participate in raids and quests to obtain specialist cards that function like a different Class altogether.As Known In the game: Player must obtain Lv 15 and Job Lv 20.

Players progress from a generic "Adventurer" class to pick from three different classes: Swordsman, Archer and Sorcerer. Each of the classes may make use of a "Specialist Card" either a global one such as the Chicken Card or a specific one to each class, such as the Warrior Card for the Swordsman. When using these cards, the player transforms into a specialized class with its own unique skill set. All Specialist Cards (Except Chicken) are obtained from a quest.

Player start off with 10000 SP every day, known as Basic SP. If there is any SP remaining in the Basic SP, 10% of that shall be added to the Additional SP bar on recharge. All classes have four main Specialist Cards, one for each element: Light, Dark, Fire and Water.

General:

  • Pajama - The Pajama card is a gift obtained from the Pajama Fairy after satisfying his every need
  • Chicken - This specialist card is a random reward for completing the Chicken Raid.
  • JajaMaru - Most Jajamaru attack skills are fire based, so a fire fairy can really assist in the damage the player can put out. They are most use in the chicken and najamaru raid.

Swordsmen:

  • Warrior - 1st Specialist of Swordsmen. Fire Element. Warrior Specialist excels in supporting a party, as well as throwing around some really powerful AoE's and nasty negative status effects at the enemy.
  • Blade - 2nd Specialist of Swordsmen. Water Element. Blade Specialists excels in excellent sword skills and speed. They are fast and have some fierce skills that make them shine in PvP with their Blade Protection that allows them to absorb any attack and deliver this damage plus their own against the target.
  • Crusader - 3rd Specialist of Swordsmen. Light Element. They have nice party buffs and the strongest level 20 skill.
  • Berserker - 4th Specialist of Swordsmen. Dark Element. Damage orientated, has nice debuffs. Sacrifices survivability to increase damage.

Mages:

  • Red Magician - 1st Specialist of Mages. Fire Element. They have very strong AoEs but most of them require a large amount of MP.
  • Holy Magician - 2nd Specialist of Mages. Light Element. They have powerful buffs as well as unique healing abilities, with short cooldowns; but they do not possess much offensive skills.
  • Blue Magician - 3rd Specialist of Mages. Water Element. Similar to Red Mage, but possesses more disabling skills.
  • Dark Gunner - 4th Specialist of Mages. Dark Element. Possesses many debuffs, decent attack skills, and the strongest DoT debuffs.

Archers:

  • Ranger - 1st Specialist of Archers. Water Element. Has a very fast attack and really good AoE attacks.
  • Assassin - 2nd Specialist of Archers. Dark Element. Is a favorite among Archers for the ability to turn invisible.
  • Destroyer - 3rd Specialist of Archers. Fire Element. Has strong attack and good debuffs
  • Wild Keeper - 4th Specialist of Archers. Light Element. Has strong disabling AoEs, but half the skills are buffs.

 

Future SP

Earth Mage


Mage Specialist Card
requires:
SP uptake rate: 3
Job-Level: 65
Fame points: 50.001+ (expert)

Earth Element Specialist Card
Due to a special training these mages reached the maximum of their powers. They can influence their environment directly. Therefore they are able to control plants and move stones with their psychical power. However, these powers can be used for the sake of everyone such as it can be used to deal unbelievable damage.

Special effects:
Speed level rises up by 1
Defense level rises up by 2 (not in effect when being in a PvP match or in Glacernon)


Bandit


Swordsmen Specialist Card
requires:
SP uptake rate: 3
Job-Level: 65
Fame points: 50.001+ (expert)

Earth Element Specialist Card
Those talented swordsmen decided to live far away from the cities as outlaws. They only trust themselves, because everyone else could be a potential enemy. Without mercy they attack their victims and fight them with incredible fast hits. As soon as they reached their aim they retreat in the desert quickly to secure their prey.

Special effects:
Speed level rises up by 1
Attack level rises up by 2 (not in effect when being in a PvP match or in Glacernon)

Nomad

Archer Specialist Card
requires:
SP uptake rate: 3
Job-Level: 65
Fame points: 50.001+ (expert)

Earth Element Specialist Card
Because of their advanced knowledge concerning the desert the nomads proofed that they are survival experts. They use the environment to perform lethal attacks, likewise their knowledge allows them to produce very effective poisons and potions.

Special effects:
Speed level rises up by 2
Attack level rises up by 1 (not in effect when being in a PvP match or in Glacernon)
However, I wanted to give it a try and here is my first entry, which I personally like a lot.






 

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